Christ, some people will go to outrageous means to troll. If you didn't know, 27 year old Ryan Lambourn is the man responsible for some of the most offensive games ever made. These being, V-Tech Massacre and The Slaying of Sandy Hook Elementary. Both of these games basically have the player controlling the killer (Cho Seung-Hui/Adam Lanza) In V-Tech Massacre (Which I have admittedly played out of horrified curiosity), you're job is to kill your ex-girlfriend and later every V-Tech student. It is disturbing to say the least, packed with racial slurs and horrible insensitivity, especially when you fail and the game calls you a "p*ssy" for not killing anybody/enough people. The Slaying of Sandy Hook Elementary goes through all the stages of the massacre, from Adam killing his mom to killing the children themselves.I understand that these games can sometimes be created to understand the psyche of the killers or to satire the media's treatment of these monsters. Super Columbine Massacre 3D is an example of this, the creator himself said that the game was not meant to offend but to help people understand what was going through the killers mind. However, Ryan's games would not fit into any category greater than that of cruel and classless jokes. I just posted about this to hear your reactions.Read here for more info: http://www.destructoid.com/virtual-school-shootings-interviewing-two-of-the-most-hated-game-creators-alive-31610.phtml
How many did you get?
How many did you get?
I tried to play through the whole thing just to see if there was any depth to it, but I gave up after about 5. It was honestly sickening.
Gamephobe.Don't be a bigot against game makers. It's 2014.
Gamephobe.Don't be a bigot against game makers. It's 2014. The game-maker is a hero in my books-- such courage to release that type of game.
I am the FARTHEST thing from a game-phobe. I think hames like Deus Ex: Revolution, Mass Effect, Halo, God of War, Heavy Rain and even Star Wars: The Old Republic (Which, in it's best cases, puts the player in the role of almost an author, creating and developing a deep and interesting character) can not only be seen as great entertainment, but actually high art in storytelling respects. In fact, me calling out this game makes me LESS of a game-phobe, as games like this that mock the deaths of real-life victims take attention away from games that actually have a lot of love and care put into them.